In the distant future, several colonization ships journey to Pandora, a planet on the edge of the galaxy. The game was first revealed in the September 2007 issue of Game Informer magazine. The Windows version followed on October 26 for North America and October 30 for the rest of the world. The console versions of the game were released in North America on Octoand in PAL countries on October 23. It might take a while to get its hook in you, but if you give it a chance there’s some fun to be had here.Borderlands is a science fiction first-person shooter with RPG elements that was developed by Gearbox Software for Microsoft Windows, Xbox 360 and PlayStation 3. For anyone who’s already played the hell out of them though, Borderlands: Remastered is there. It’s undeniable that later games were better in almost every way that matters. The distinct fun to play classes, the unique Max Max/ Dark Tower style setting, and the always alluring draw of random loot. While as a huge ARPG fan, parts of the dated design just killed me, but what it did right spoke to me just as much. Later games may have improved and refined what the original did, but they lacked the same level of style.ĭespite everything against it, I still mostly enjoyed Borderlands: Game of the Year Edition. No other game in the series has characters as distinct and interesting as those in the first, not counting DLC additions. All of this greatly assists build variety, and is the biggest strength of Borderlands: Game of the Year Edition. You can also cross spec between trees, meaning min-maxers have a lot to love here. And even though skill trees are composed solely of passive abilities, they’re more than 1% to X trait and drastically effect gameplay. From Lilith’s phasewalking to Mordecai’s pet hawk, each character is very unique and doesn’t fall exactly on standard RPG class lines. That’s in addition to the four classes/Vault Hunters, each of whom has three unique skill trees and an active ultimate ability. A shock SMG plays differently than a fire SMG, which helps keeps combat fresh. It’s smooth, there’s a large variety of guns that all feel very different, and the element system is more than just a damage type change. Now about what the game does right, even in 2020. The Handsome Collection is on Switch too though, and doesn’t have any of these problems.īorderlands: Game of the Year Edition manages to fill it’s skill trees with passives that are actually interesting. It’s the kind of game best played in short bursts, which is perfect for the Switch. While the kind of changes required to fix this are far outside the scope of a remaster, that doesn’t make it fun. Even the final boss, which was already famously anti-climatic, was only slightly tweaked and remains an unexciting end to your journey. You’ll tire quickly of killing the same handful of enemy types again and again, and bosses are just boring and unremarkable. Most of the maps look and feel exactly the same. Repetitiveness has always been the genre’s Achilles heel and the best solution is variety. This shallowness doesn’t just extend to story and characters, but to locations and enemies as well. They’re even two-seaters for co-op players. Even if the controls take some getting used to, it’s still a lot of fun. There’s also seamless vehicle combat, allowing you to go full Mad Max if you wish.
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