![]() What was initially chaos of explosions, flying bodies and projectiles became a carefully fought match in which dealing with the biggest threat, or ganging up on the character with the most damage, became viable strategies. But after a couple of matches, I got into the flow and really began to appreciate the subtleties of the combat system. Most of the matches I was involved in were pure, chaotic chaos that was overwhelming at first. The developers have given the player a fair amount of freedom in how to stay in the air, perform combos and save yourself from ring-outs. There’s also a fair amount of focus on aerial combat and the combat system works the same whether you’re in the air or on the ground. Combos flow easily into directional specials and vice versa with a fair amount of interrupts to start up one special, for instance, that has two parts and transitions into a combo before the second part of the move activates. What sets apart Multiversus right now is the smoothness of the combat. A direction input plus the button rolls out a different attack or dodge with combos based on the forward direction. There are two attack buttons, a dodge and a jump. What this means is that if you’ve played any of them before, you can jump right into this one. The characters control as they do in other Smash Bros. Player First Games have opted not to change up the formula too much. The question at the top of the list is how does it play? And the answer is, really, really fun. More importantly, levelling up each character unlocks perks for them which are real game-changers. That XP also goes towards unlocking stuff in the Battlepass which, right now, seems merely cosmetic. Gold is earned through matches and levelling up your account. Like a lot of free-to-play games today, there is an account level-up system and a character levelling system, along with a Battlepass that comes in two flavours: Free and Premium. The test gave us access to fifteen characters from the roster, with a few unlocked and the rest needing to be bought with in-game earned gold. With a launch only happening next year, it’s safe to say that there are still more characters being worked on along with announced ones that weren’t available. The Closed Test didn’t have all of the game’s characters available. Multiversus is definitely a Smash-style brawler through and through. Recently we got to try out a build of the game in a closed network test.
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